using UnityEngine;

public class buffer : MonoBehaviour
{
    // ReSharper restore Unity.PerformanceCriticalContext
    // ReSharper disable Unity.PerformanceAnalysis
    public void FFFFF()
    {
        DDDDD();
    }
    
    // ReSharper restore Unity.PerformanceCriticalContext
    // ReSharper disable Unity.PerformanceAnalysis
    public void DDDDD()
    {
        GetComponent<int>();
    }
}